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Update 3.9 Hero & Item Balance Changes

Update 3.9 Hero & Item Balance Changes

  • Vainglory
  • |
  • Dec 10, 2018


BUGS / CLEANUP

  • Reflex Block’s visual effect now stays up for its full duration
  • Item effects are more attached to heroes
  • Fixed a bug where certain abilities that fire multiple shots in a single direction could incorrectly fire them in different directions
  • Fixed some cases where lane minions would stand on top of each other
  • Baron’s Porcupine Mortars (A) now correctly deal reduced damage to minions
  • Ringo’s Spiked Brew talent now properly affects the damage of Hellfire Brew’s burn
  • Heroes whose basic attacks were intended to be crystal damage no longer have base 10 WP.  That 10 extra damage has moved into the crystal damage of their basic attack. This affects:
    • Celeste
    • Malene
    • Lyra
    • Varya
    • Lorelai
  • Fixed a bug where Inara could use her perk to jump to treants and marked heroes while immobilized
  • Fixed a bug where Lorelai’s empowered Water Wall (Ult) granted more barrier than intended
  • Fixed a bug where Churnwalker wasn’t resetting Hook & Chain (A) properly
  • Blackfeather’s Feint of Heart no longer incorrectly claims to have a 150% weapon ratio.
  • 5V5 role selection has been updated
  • Healing Treants have been renamed to Barrier Treant
  • Barrier Treants are now colored white instead of green
  • Fixed an issue where the backdoor barrier on turrets didn’t disable when minions were in range
  • Boomerang shots tweaked slightly to end when they reach the same distance from their target actor that they were when they started
  • Added a build path selector back to the ARAL lobby
  • Fixed a bug where infusions sold for full price
    Can now trigger ability effects

    • Samuel B
    • Petal A (Seed)
    • Rona C
    • Churnwalker B/C
  • Now deals reduced damage to epic monsters
    • Celeste C
  • No longer triggers ability effects
    • Catherine A
    • SAW A
    • Lance C
  • Debuff may now be blocked
    • Silvernail B
    • Anka A

GENERAL META

  • Boots – Travel Speed Bonus
    • No longer cancels upon attacking enemy heroes
    • Lockout time increased from 3 to 4 seconds (matches River Speed lockout time)
    • Goal is to reward aggression and proper positioning
  • Ranged lane minion shots are faster
    • With the lowered hero damage, minion shots aren’t meant to be outran; this also declutters the field with less lingering shots in the air
  • Decrease ambient gold range
    • 14 → 10
    • Goal is to promote active participation in receiving ambient gold
  • Increase treant heal duration (total heal amount unchanged)
    • 12s → 15s
    • Goal is to give opponents a slightly wider window to try to interfere with treant healing
  • Increase barrier treant barrier duration (total barrier amount unchanged)
    • 12s → 15s
    • Goal is to give players a slightly wider window to utilize the barrier if they don’t mind having the healing knocked off of them
  • Increase bounty gold
    • Base bounty
      • 200 → 300
    • Minimum bounty
      • 40 → 20
    • First blood bonus
      • 100 → 150
    • Bounty increase per kill
      • 100 → 150
    • Bounty increase per assist
      • 50 → 75
    • Goal is to put more emphasis on trying to harass and kill the opposing hero and add more risk to miscalculated jungle invades


5v5 META

  • River – River Speed Bonus
    • No longer cancels upon attacking enemy heroes
    • Goal is to reward aggression and proper positioning
  • Sprint – All Boots Actives
    • Slightly faster
    • Increasing active impact early game and maintains impact late game
  • Increase minion tankiness early game
    • Levels from 4 minutes to 26 minutes → Levels from 2 to 24 minutes
    • Total minion HP is increased early game; approximately the same late game
    • Goal is to keep laners in lane longer early game and have things to fight for/around
  • Increase jungle tankiness
    • All jungle camp scaling health increased
    • All jungle camp base armor/shield increased
    • All jungle camp base damage decreased
    • Some jungle camp scaling damage adjusted
    • Goal is to make it harder for multiple heroes to burst down jungle camps as well as make jungle camps less fragile mid to late game
  • Decrease ambient gold from jungle monsters
    • 60% → 30%
    • Goal is to make double jungling less efficient
  • Increase ambient gold from lane minions
    • 60% → 75%
    • Goal is to help captains/weaker heroes stay relevant and give them a clear path of catching up
  • Jungle spawns earlier
    • 45s → 35s
    • Goal is to create meaningful choice between clearing minions or taking/helping jungle
  • Gold & EXP trickle starts earlier
    • 45s → 35s
    • Matching jungle spawn; supposed to start when action begins
  • Increase turret local bounty
    • 200 → 300
    • Matching base hero bounty
  • Vain Crystal
    • No longer gains damage reduction from armories
    • Health
      • 13500 → 20000
  • Jungle Respawn
    • Normal Camps
      • 100 → 105
    • Guardian Camps
      • 120 → 125
  • Big Jungle Bear
    • Gold
      • 85 → 90
  • Goldoak
    • Gold
      • 230 → 220
  • Bounty increase per farm
    • 0 → 3

3v3 META

  • Bounty increase per farm
    • 0 → 5

HEROES

 

ADAGIO

VERSE OF JUDGEMENT

  • Damage
    • 500/900/1300 → 800/1100/1400
  • Fortified Health
    • 500/800/1100 → 600/800/1000

 

ANKA

SHIMMER BLADE

  • Cooldown
    • 10/9.5/9/8.5/8 → 12/12/12/12/8
  • Range
    • 8.25/9/9.75/10.5/12 → 8/9/10/11/12

 

DANCE OF BLADES

  • Cooldown
    • 8/7.5/7/6.5/5.5 → 8/7/6/5/4
  • Damage
    • 55/90/125/160/230 → 50/80/110/140/200

MIRAGE

  • Cooldown
    • 80/70/60 → 90/70/50
  • Initial Damage
    • 95/140/185 → 100/140/180
  • Return Damage
    • 190/285/380 → 200/280/360

ARDAN
GAUNTLET

  • Damage
    • 250/375/500 → 400/500/600
  • Crystal Ratio
    • 350% → 250%

BARON
PORCUPINE MORTAR

  • Crystal Ratio
    • 170% → 130%

ION CANNON

  • Cooldown
    • 80/65/50 → 80/70/60
  • Energy Cost
    • 140 → 100/125/150
  • Damage (Center)
    • 400/650/900 → 500/750/1000
  • Crystal Ratio
    • 225% → 150%

BLACKFEATHER
FEINT OF HEART

  • Base damage is now all weapon
  • Focus Cost
    • 50 → 60
  • Execute Damage
    • 11/12/13/14/16% → 15/15/15/15/25%

ON POINT

  • Focus Cost
    • 60/60/60/60/60 → 60/60/60/60/40
  • Focus Regeneration On Hit
    • 35 → 40
  • Barrier
    • 120/150/180/210/270 → 125/175/225/275/325

ROSE OFFENSIVE

  • Charge Time
    • 45/40/35 → 40/30/20
  • Recast Cooldown
    • 1.8/1.0/0.2 → 0.2/0.2/0.2
  • Focus Cost
    • 50/50/50 → 60/40/20
  • Bonus Damage
    • 50/100/150 → 100/150/200

CATHERINE
BLAST TREMOR

  • Damage
    • 300/450/600 → 400/550/700
  • Crystal Ratio
    • 130% → 150%

 

 

CHURNWALKER
HOOK & CHAIN

  • Damage
    • 80/115/150/185/220 → 40/80/120/160/200

TORMENT

  • Damage
    • 60/110/160/210/310 → 80/140/200/260/380
  • Crystal Ratio
    • 1% → 80%

TRESPASS

  • Damage
    • 200/350/500 → 300/400/500
  • Crystal Ratio
    • 1% → 100%

FLICKER
MOONCLOAK

  • Stealth Duration
    • 12/14/16 → 8/10/12

GRACE
HOLY NOVA

  • Damage
    • 130/230/330/430/530 → 210/290/370/450/530

GRUMPJAW
GRUMPY

  • Damage
    • 50/90/130/170/250 → 75/110/145/180/250

HANGRY

  • Weapon Damage → Crystal Damage
  • Damage
    • 25/40/55/70/85 → 40/60/80/100/120

STUFFED

  • Damage
    • 300/450/600 → 400/550/700

 

JOULE
ROCKET LEAP

  • Knockback → Slow
  • Slow Strength
    • 30/35/40/45/50%
  • Edge Damage
    • 33% → 50%

THUNDER STRIKE

  • Crystal Ratio
    • 160% → 180%
  • Weapon Ratio
    • 180% → 160%

BIG RED BUTTON

  • Cooldown
    • 50/40/30 → 80/70/60
  • Damage Per Second
    • 430/795/1160 → 600/900/1200
  • Crystal Ratio
    • 350% → 200%

KENSEI
STATS

  • Basic Attack
    • 119-163 → 90-134

IMMOVABLE MIND

  • Damage Max Health Ratio
    • 0.018% → 0.025%

LOTUS STRIKE

  • Recast Duration
    • 5 → 7.5

KESTREL
GLIMMERSHOT

  • Energy Cost
    • 30/40/50/60/70 → 30/35/40/45/50
  • Area Damage
    • 40/70/100/130/160 → 40/80/120/160/200
  • Crystal Ratio
    • 120% → 80%
  • Basic Attack Damage
    • 100/100/100/100/110% → 105/110/115/120/125%
  • Bonus Armor Pierce
    • Removed

ACTIVE CAMO

  • Damage
    • 100/150/200/250/300 → 140/230/320/410/500
  • Crystal Ratio
    • 270% → 120%

ONE SHOT. ONE KILL.

  • Damage
    • 450/625/800 → 600/800/1000
  • Crystal Ratio
    • 260% → 180%
  • Bonus Armor Pierce
    • Removed

KOSHKA
POUNCY FUN

  • Cooldown
    • 6/6/6/6/5 → 5/5/5/5/4
  • Damage
    • 60/100/140/180/260 → 80/120/160/200/280

KRUL
DEAD MAN’S RUSH

  • Basic Attack Ratio
    • 165% → 140%

SPECTRAL SMITE

  • Cooldown
    • 13/12.5/12/11.5/10 → 12/12/12/12/10
  • Damage
    • 100/150/200/250/350 → 60/120/180/240/360
  • Crystal Ratio
    • 50% → 80%
  • Damage Per Stack
    • 20/30/40/50/70 → 15/30/45/60/90
  • Lifesteal Per Stack
    • 6/8/10/12/16% → 5/5/5/5/7.5%
  • Heal
  • Crystal Ratio
    • 35% → 40%

FROM HELL’S HEART

  • Cooldown
    • 80/60/40 → 90/75/60
  • Damage
    • 350/500/650 → 250/450/650
  • Slow Duration
    • 3/3.5/4 → 2.6/3.3/4
  • Hitbox increased to match PFX

LANCE
IMPALE

  • Damage
    • 100/200/300/400/500 → 180/260/340/420/500
  • Weapon Ratio
    • 140% → 100%

GYTHIAN WALL

  • Damage
    • 70/105/140/175/210 → 50/90/130/170/210
  • Weapon Ratio
    • 120% → 80%

COMBAT ROLL

  • Cooldown
    • 6/4.5/3 → 5/4/3

LORELAI

THAT’S SWELL

  • Empowered Bonus Crystal Power
    • 15-180 → 10-120

FISH FOOD

  • Energy Cost
    • 60/75/90/105/120 → 60/70/80/90/100
  • Range
    • 7.5/7.5/7.5/7.5/9.5 → 8/8/8/8/9.5
  • Impact Delay
    • 0.6 → 0.7
  • Impact Damage
  • Crystal Ratio
    • 70% → 80%
  • Stun Duration
    • 0.45 → 0.5
  • Empowered Bonus
  • No longer has reduced impact delay
  • Increased stun duration

SPLASHDOWN

  • Energy Cost
    • 60/70/80/90/90 → 50/60/70/80/40

WATERWALL

  • Energy Cost
    • 90/105/120 → 100/125/150
  • Barrier Strength
    • 400/600/800 → 500/750/1000
  • Empowered Barrier Duration
    • 4 → 6

MALENE

LIGHT RIBBONS (A1)

  • Energy Cost
    • 40/50/60/70/0 → 40/50/60/70/35

SHADOW TENDRILS (A2)

  • Energy Cost
    • 40/50/60/70/0 → 40/50/60/70/35
  • ROYAL AMNESTY (B1)
  • Cooldown
    • 17/16/15/14/13 → 12/12/12/12/12

WICKED ESCAPADE (B2)

  • Cooldown
    • 21/20/19/18/16 → 22/21/20/19/16
  • ENCHANTED TRANSFORMATION
  • Cooldown
    • 7/6/5/4 → 6/5/4/3

PHINN

QUIBBLE

  • Damage
    • 160/270/380/490/600 → 200/300/400/500/600

POLITE COMPANY

  • Damage
    • 60/140/220/300/460 → 75/125/175/225/275
  • Duration
    • 3/3/3/3/4 → 2/2/2/2/3

FORCED ACCORD

  • Cooldown
    • 75/60/45 → 85/70/55

REIM

MOVEMENT SPEED

  • 3.5 → 3.4

FROSTGUARD

  • Damage Over Time
    • 30-107 → 50-160
  • Crystal Ratio
    • 160% → 180%
  • Duration
    • 2s → 4s

WINTER SPIRE

  • Energy Cost
    • 60/60/60/60/60 → 30/35/40/45/50
  • Impact Damage
    • 60/90/120/150/180 → 40/60/80/100/120
  • Crystal Ratio
    • 80% → 50%
  • Burst Damage
    • 60/90/120/150/180 → 70/140/210/280/350
  • Crystal Ratio
    • 120% → 160%
  • Range
    • 6.5/6.5/6.5/6.5/8 → 6/6/6/6/8

CHILL WINDS

  • Cooldown
  • 14/13/12/11/7 → 12/11.5/11/10.5/10
  • Energy Cost
    • 80/85/90/95/100 → 60/65/70/75/80
  • Damage
    • 80/120/160/200/280 → 60/110/160/210/310
  • Crystal Ratio
    • 40% → 80%
  • Root Duration
    • 0.9/1/1.1/1.2/1.4 → 1/1/1/1/1.5

VALKYRIE

  • Cooldown
    • 60/50/40 → 90/75/60
  • Energy Cost
    • 100/100/100 → 100/125/150
  • Damage (Center)
    • 250/375/500 → 300/450/600
  • Crystal Ratio
    • 125% → 160%
  • Damage (Edge)
    • 200/300/400 → 150/225/300
  • Crystal Ratio
    • 100% → 80%
  • Slow
    • 60%/70%/80% → 80%/80%/80%
  • Slow Duration (Center)
    • 3/4.5/6 → 4/5/6
  • Stun Duration
    • 0.6/0.8/1 → 0.9/1.2/1.5

RONA

BERSERKER’S FURY

  • Basic Attack Ratio
    • 85% → 90%

RED MIST

  • Fortified Health Per Second
    • 60/100/140 → 100/150/200

SILVERNAIL

STAKE

  • Charge Time
    • 8 → 10/9.5/9/8.5/8

CAUSTIC BLESSING

  • Weapon Ratio
    • 60% → 0%

SKYE

FORWARD BARRAGE

  • Damage Per Second
  • Weapon Ratio
    • 90% → 100%
  • Crystal Ratio
    • 150% → 175%
  • Slow
  • Weapon Ratio
    • 0.2% → 0.3%
  • Cap
    • 40% → 60%

SURI STRIKE

  • Cooldown
    • 16/14/12/10/7 → 16/14/12/10/6

TAKA

HOUSE KAMUHA

  • Damage
    • 20-75 → 30-85
  • Weapon Ratio
    • 20% → 30%

VARYA

CHAIN LIGHTNING

  • Default Attack Damage
    • 80-157 → 70-114
  • Crystal Ratio
    • 40% → 25%
  • Chain Lightning Damage
    • 30-69 → 37-125
  • Crystal Ratio
    • 35% → 50%

STORMFORGED SPEAR

  • Impact Damage
    • 75/120/165/210/255 → 70/110/150/190/230
  • Crystal Ratio
    • 200% → 150%
  • Chain Damage
    • 60/90/120/150/180 → 60/95/130/165/200
  • Crystal Ratio
    • 100% → 130%

ARC RECURSION

  • Dash Distance
    • 5.4/5.4/5.4/5.4/6.4 → 4.5/4.5/4.5/4.5/6.5

YATES

WOLF’S MAW

  • Damage
    • 125/225/325/425/525 → 165/255/345/435/525

OVERWHELM

  • Cooldown
    • 18/17/16/15/14 → 16/15/14/13/11

ITEMS

 

ALTERNATING CURRENT

  • Crystal Power
    • 50 → 45
  • Attack Speed
    • 30% → 40%
  • Crystal Ratio
    • 70% → 50%

AEGIS

  • Total Cost
    • 2100 → 2200
  • Armor
    • 40 → 45
  • Shield
    • 40 → 45

BONESAW

  • Armor Pierce
    • 20% → 25%

BROKEN MYTH

  • Builds out of Eclipse Prism + Piercing Shard
    • Total Cost unchanged
  • Crystal Power
    • 60 → 50

COAT OF PLATES

  • Total Cost
    • 800 → 750
  • Armor
    • 60 → 55

CRUCIBLE

  • May no longer be used while stunned

FOUNTAIN OF RENEWAL

  • Builds out of Lifespring + Warmail
  • Total Cost
    • 2500 → 2400
  • Armor
    • 20 → 40
  • Shield
    • 60 → 40

HALCYON CHARGERS

  • Move Speed
    • 0.5 → 0.7

JOURNEY BOOTS

  • Move Speed
    • 0.5 → 0.7

KINETIC SHIELD

  • Total Cost
    • 800 → 750
  • Shield
    • 60 → 55

METAL JACKET

  • Total Cost
    • 2400 → 2200
  • Armor
    • 90 → 95

POISONED SHIV

  • Total Cost
    • 2250 → 2500
  • Weapon Power
    • 30 → 35
  • Attack Speed
    • 25% → 35%

PULSEWEAVE

  • Total Cost
    • 2700 → 2500
  • [NEW] Passive: Also deals 15% of the burst damage per second to nearby enemies while available.

REFLEX BLOCK

  • May no longer be used while stunned
  • Active Barrier
    • 100-400 → 100-600

[NEW] CELESTIAL SHROUD

  • Builds out of Kinetic Shield
  • Total Cost: 2200
  • Shield: 95
  • Passive: Grants immunity to abilities and damaging debuffs. Disabled for 35s shortly after negating ability damage

SHIVERSTEEL

  • Active
    • Removed
  • [NEW] Passive: Basic attacks apply a 35/20% (Melee/Range) slow for 1s.
  • Total Cost
    • 1950 → 2400
  • Max Health
    • 400 → 600
  • Attack Speed
    • 25% → 20%

SLUMBERING HUSK

  • Builds out of Coat of Plates and Kinetic Shield
  • Total Cost
    • 2600 → 2300
  • Armor
    • 45 → 55
  • Shield
    • 90 → 55

STORMCROWN

  • Total Cost
    • 2000 → 2400
  • Energy Recharge
    • 1 → 2
  • Cooldown Reduction
    • 15% → 20%
  • True Damage
    • 140-480 → 150-750
  • Effectiveness on Heroes/Structures
    • 25% → 20%
  • Passive Cooldown
    • 4 → 6

STORMGUARD BANNER

  • Max Health
    • 250 → 300
  • True Damage
    • 30-200 → 150-250
  • Effectiveness on Heroes/Structures
    • 25% → 10%
  • Passive Cooldown
    • 4 → 6

TELEPORT BOOTS

  • Move Speed
    • 0.5 → 0.7

TRAVEL BOOTS

  • Move Speed
    • 0.3 → 0.4

WARMAIL

  • Total Cost
    • 900 → 800

WAR TREADS

  • Move Speed
    • 0.5 → 0.7

TALENTS

 

ALPHA

PRIME TIME

  • Fortified Health Scaling
    • 2.5% → 5%

ACCELERATION

  • Movement Speed Scaling
    • 0.5 → 1

ANKA

CRIMSON BLADE

  • Base Damage
    • 110% → 100%
  • Damage Scaling
    • 20% → 10%

ARDAN

HEAVY HITTER

  • Base Damage
    • 140% → 130%
  • Range
    • -3.5 → -5

GRUMPJAW

BIG APPETITE

  • Base Cooldown
    • 50% → 40%
  • Duration Scaling
    • 0.5 → 0.4

IDRIS

PATH OF THE SEEKER

  • Base Passive Weapon/Crystal Power
    • -40% → -45%
  • Passive Weapon/Crystal Power Scaling
    • 1.5% → 1%

INARA

DANCE OF MENDING

  • Base Healing
    • 95 → 125
  • Healing Scaling
    • 15 → 25
  • Damage Scaling
    • 3% → 2%

BANISHING  MIGHT

  • Base Distance
    • 2 → 3
  • Distance Scaling
    • 0.5 → 1

SACRED WARRIOR

  • Base Duration
    • 0.8 → 1
  • Duration Scaling
    • 0.4 → 0.5

KRUL

DEAD MAN’S BARRIER

  • Barrier Scaling
    • 8.75% → 5%

HEALING SMITE

  • Base Healing
    • 130% → 100%
  • Healing Scaling
    • 7.5% → 5%

CURSED BLADE

  • Base Damage
    • 40% → 30%

LORELAI

CLAM UP

  • Base Duration
    • 0.45 → 0.6

WONDER WALL

  • Base Duration
    • 2.5 → 4
  • Duration Scaling
    • 1 → 2
  • Base Cooldown
    • 60% → 100%

PETAL

EXPLOSIVE FORCE

  • Base Damage
    • 90% → 100%
  • Damage Scaling
    • 7.5% → 15%

RINGO

LONG SHOT

  • Base Damage
    • 115% → 100%

SAW

ROAD RAGE

  • Base Damage
    • 100% → 115%

SILVERNAIL

TRI-WIRE

  • Base Damage
    • 100% → 80%
  • Damage Scaling
    • 15% → 10%

TAKA

TRIPLE X-RETSU

  • Base Damage
    • 80% → 100%
  • Damage Scaling
    • 10% → 15%

TONY

HAYMAKERS

  • Base Damage
    • 30% → 20%

VOX

SOUND BARRIER

  • Base Barrier
    • 10% → 5%
  • Barrier Scaling
    • 3% → 2.5%

YATES

RAPID RESPONSE

  • Base Cooldown
    • 60% → 80%